Also, there is no music for crafting leves. The music for gathering leves is the same as battlecraft leves, which does not really match well. In phase 3, a crowd noise will now play in the areas where people are gathering so a livelier Eorzea is coming! Taverns and inns are places where people congregate, but you can’t hear anyone talking. There is a possibility that the opening fanfare may force a ducking effect due to lag, but we have filled in this gap! When participating in a FATE, once the fanfare plays the gap before the background music plays again is rather long. However with the speakers that are built inside the monitor, the drive unit is very small and only high-frequency sound will play so changing the sound system may help. Some adjustments have been made in Beta phase 3. Please adjust the high-frequency sound that plays every time the character attacks an enemy. This sound has been made softer in Beta phase 2. The clicking sound when reading through NPC dialogue is a bit irritating after a while. ![]() The sound effect for sprint is being adjusted to be less distinct. The sound effect for sprint is a bit too much. The development team is aware of this issue and has addressed it in Beta phase 2! The level up fanfare overlaps with the battle music, so could you make it so the music ends a bit earlier when you level up? ![]() The volume has been adjusted in Beta phase 2. The sound when the game starts is too loud. (Even though we wrote “Beta phase 4” and “continuing to address”, I’m thinking that some of these have already been addressed in Beta phase 3…)While the feedback list is being released right before Beta Test phase 3 begins, all of your feedback has been properly delivered and applied towards development, and we would appreciate it if you could continue to participate in future tests and provide even more feedback! We really appreciate your understanding in this matter.(I ‘d personally like to apologize to all non-Japanese speaking players.)There have also been a lot of minute aspects addressed that are not listed here, so while they have not been posted, please check everything out in Beta Test phase 3. ![]() The entire development team and I have looked over everything and have provided responses that hopefully demonstrate our gratitude for all of the feedback.Since this was completed right before leaving for E3, the English, French, and German lists will be released as the translations are completed. Message from Producer/Director Yoshida about feedbackįFXIV: ARR Producer and Director Yoshida here.Thank you so much for all the feedback from the Alpha Test and Beta Test phases 1 and 2.For Beta Test phase 3 we’ve scrutinized every aspect of the game and would like to release this list at the beginning of Beta Test phase 3 for addressing feedback, indicating feedback that will be continue to address in other phases, whether aspects are working as intended, and whether we have plans to address feedback or not.
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